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ARK: Survival Evolved v.215.3 + AutoUpdater (2015/ENG/RePack от MAXAGENT)
03.01.2016, 15:35
ARK: Survival Evolved v.215.3 + AutoUpdater (2015/ENG/RePack от MAXAGENT)

 

Жанр: Action / 3D / 1st Person / 3rd Person
Разработчик: Studio Wildcard
Издательство: Studio Wildcard
Тип издания: RePack by MAXAGENT
Язык интерфейса: Английский
Язык озвучки: Английский
Таблетка: Вшита "3DM"
Версия игры: v.215.3 + AutoUpdater


Операционная система: Windows® 7 | Windows® 8 (only X64!!!)
Процессор: 2 GHz Dual-Core 64-bit CPU
Оперативная память: 4 Гб
Место на жестком диске: 20 Гб
Звуковое устройство: совместимое с DirectX
Видеокарта: DirectX11 Compatible GPU with 1 GB Video RAM

 


Созданная на движке Unreal Engine 4, ARK: Survival Evolved является игрой в жанре выживания с уникальной смесью мультиплеерного, кооперативного и соревновательного режимов. Игроки просыпаются голыми и голодным на пляже таинственного острова, среди множества других обескураженных людей. В ARK: Survival Evolved вы должны: охотится, собирать урожай, осваивать ремесло, исследовать технологии и строить убежища от палящего дневного солнца, морозных ночей, погодных условий и потенциальных врагов.

Используйте хитрости стратеги и тактики, чтобы приручить ездовых динозавров и других первобытных существ, которые динамически перемещаются по всей экосистеме земли, моря, воздуха и даже подземелий. Создайте своего сильного персонажа и получите различные предметы, навыки и животных используя углублённую ролевую систему. Заведите племя совместно с сотнями других игроков, чтобы выжить и захватить конкурирующие племена … и в конечном счёте открыть истинную цель ковчега (Ark).

В игре есть возможность приручить 60 удивительных видов динозавров и других доисторических животных, в том числе гигантских существ которых вы никогда не видели в других проектах. Вы можете летать эскадре Птеродактилей над заснеженными горами, устраивать гонки через глубокие джунгли на Рапторах или преследовать добычу на Ти-Рексах. Игроки быстро узнают, что динозавры не самые опасные существа на острове. Другие геймеры организуют torrentgamesnet повстанческие племена, чтобы накопить ресурсы, опыт, точки возрождения и построить круг деревень и городов с развитием от примитивного каменного века, до современной электромобильной эпохи. И они будут бороться со всем, что считают угрозой.
ARK: Survival Evolved v.215.3 + AutoUpdater (2015/ENG/RePack от MAXAGENT)

 

 Особенности RePack'а:

• Ничего не вырезано | Ничего не перекодировано 
• Версия игры - v.215.3 + AutoUpdater
• Время установки ~ 10-15 мин.
• RePack by MAXAGENT

 

 


 Как обновить игру до последней версии?

Чтобы не перекачивать постоянно репак, можно обновлять игру автоматически до самой последней версии. Игра очень часто обновляется! Для этого после установки репака, зайдите в папку с игрой и запустите файл Downloader (AutoUpdate).bat
ВНИМАНИЕ!!! Прежде чем его запускать, откройте файл Downloader (AutoUpdate).bat блокнотом и отредактируйте пути к игре на свои. После сохраните файл и запускайте обновление. Стандарный путь к установленной игре стоит I:\Games\ARK\
Если пути не будут совпадать с вашими, то игра не обновится. В путях не должно быть пробелов и кириллицы! Внимательно прописывайте путь!
 Список изменений:

v215.3:
* Fixed another potential Server crash upon loading a savegame
v215.1:
* Fixed PvP Decay Timer starting at 0
* Fixed several kinds of Server crashes
v215.0:
* Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at ;)
* Paraceratherium & accompanying Platform Saddle
* Wall-mounted paintable canvas
* Structure Auto-Decay Enabled on Official PvP servers
* (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
* Fixed incorrect Female pose when mounted on Ballista Turret
* Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions :) 
* Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
* Fixed extra conflicting Input binding for flyers
* Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
* Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
* Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
* Reduced Crop Plot Fertilizer consumption rate by another 50%
* Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)

v214.4
* Fixed some client-side crashes
* Fixed Oculus VR stereoscopic depth
v214.3:
Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3!
* Trilobites move again
* Fixed status exploit with Fast Travel
* Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up
v214.2:
* Unversioned Hotfix: Fixed a server crash: "ShooterGameServer.exe!UObjectPropertyBase::Identical()"
* Ballistas now do no damage at all to Auto Turrets
* Ballista damage vs stone structures reduced by 40%
* Singleplayer Ballista Bolts now only give you 1 bolt
* Fixed aquatic creatures getting into "falling" physics when knocked unconscious underwater
* Elevators can now be built on ceilings, within bases, etc.
* Fixed Stuck-Underground-Flyer Kill check
* Elevator movements now only get obstructed by static world geometry, not structures or characters
* All SCUBA gear pieces are now properly dye-able, male and female
* PvP Respawn timer is not used anymore in PvE games or in singleplayer mode

v214.0
* Fixed Oculus Rift VR support 
* New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <3
* New Structures: Powered Elevator Structures
* New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
* New Item: Plesiosaurus Platform Saddle! It's time to build your dino submarine bases, survivors!
* Fixed grabbing onto / climbing ladders while underwater
* Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing
* Activated Forges/Production Inventories now continue to consume resources after game reload
* Personally owned buildings/dinos now transfer to offline players if kicked from Tribe
* Flyers can no longer hold onto players when landed, nor drop them through the ground
* Fixed Tribe issue with same-named Tribes causing members to get kicked
* Fixed Flyers sliding on ground when Encumbered
* Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
* Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary
* Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects.
* Dropped Eggs are no longer invisible after loading a singleplayer game
* Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)
* 25% more max structures per dynamic platform by default. for realz!
* Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X])
* Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection
Updated Primitive Server Values / Items / Engrams here: http://steamcommunity.com/app/346110/discussions/10/535150948605081777/

v213.1
* Fixed wrong-rotated Flyers (upside down etc)
* Can now summon Broodmother Tribute again
* Fixed endlessly running-in-place dinos
* Fixed dinos and players falling through ground on Low-Memory mode
* Fixed (it seems) disappearing Monkeys
* Official servers switched to Raw UDP sockets for increased perf
v213.0:
* Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight
* Water dinos now correctly Follow rafts (or you when you're driving the raft)
* Flyers are now allowed to have riders while walking on the ground. Yay :) 
* Fixed client invisible flyers on saddle-platforms
* Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms
* Fixed crash when loading a save with platforms/saddles that have structures removed by a mod
* Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option "?bRawSockets" (on Windows or Linux) -- you'll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.
* Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90%
* Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish
* Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%
* SCUBA Pants hypothermal stat now works when riding dinos
* Plant Species X now don't automatically reactivate after loading savegame if you have them Sleeping
* Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior)
* Current Character Stats no longer reset after a Fast Travel
* Spike Blockades can no longer be used to break falldamage
* Dragonfire now damages flyers
* Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts
* Improved Dimorphodon collision box
* Flyers now remember their flying/walking state properly across save games (i.e. they don't fall out of the air anymore after load)
* Raft movements no longer get blocked/rubberbanded by dinos that are standing on them
* Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform
* Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they'll hold)
* Fixed Titanboas falling thru the air aboveground into Caves blow

v212.1
Note: Server Admins can change the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) via this commandline option: "MaxPlatformSaddleStructureLimit=Number" (or in [ServerSettings] of their GameUserSettings.ini)
212.1: Fixed -SM4/Extreme Low Memory Mode crashes with Plant Species X / Raft.
* Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance). 

v211.0
* Fixed issue with Flyers potentially disappearing/sinking into water
* Fixed various Raft exploits...
* Fixed shouldered Monkey scaling issue
* Fixed swimmers/flyers taking damage when the server gets stalled (during a save, etc)
* Fixed issue where Flyers couldn't drop someone or attack after carrying them
* Fixed ragdolls possibly falling thru the floor when players die by hitting the ground from a large height
* Fixed Dino Inverse Kinematics getting bonkers wonky at low Server FPS
* Fixed the last (hopefully!) issue that could make Shouldered Monkeys disappear
* Added a [ServerSettings] server option "?PerPlatformMaxStructuresMultiplier=1.0" that can be used to increase the limit of structures on dynamic platforms. Beware, increasing this value could affect server performance!
* Page-Scrolled Chatbox will now stay scrolled even if new chat messages arrive
* Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit (i.e. allows building on Rafts over deep sea).

v210.3
210.3:
* Fixed (client-side) Dinos appearing to fall through Structures
210.2:
* Fixed a case where Raft structures could get loaded rotated 'incorrectly'. (server-side fix)
210.1:
* Fixed a painting crash
* Fixed a crash loading certain savegames ("Raptor Animation" crash)
210.0:
* Fixed Dinos getting detached and warped when riding on bronto platform saddles / rafts (i.e. disappearing Dinos), and some visual issues on clients
* Fixed some bugs with painting (striped tigers, and some dye stacks not getting used), and loading painting templates is now about 10x faster
* Reduced some network bandwidth usage
* Fixed scale of structures on Rafts/Dino Platforms.

v209.4
* Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc)
* Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
* You can no longer upload and download Dragons via the Obelisk ;)
* Raft collision improved (easier to climb up on), and jump rafts fixed
* Slightly Floating characters on Rafts fixed
* Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools ( http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/ , 

Ark Paint Converter - Convert Images to Ark pnt 
Руководство по ARK: Survival Evolved
Создал: 8BitPineapple
How to use my stand alone program for converting images to the new Ark Pnt.


Convert Images ARK .pnt files with ARKpnt Editor 
Руководство по ARK: Survival Evolved
Создал: DRAGNET
Guide on how to convert ARK pnt files to images and vice versa
) -- now every Tribe needs custom logos on their flags/signs, pronto!! :)

v209.3
* Client-side Fix for invisible players on ladder!!!!!!!!!
209.2:
* Client-side Fix for ladder climbing crash & incorrect ladder physics (falling off ladder etc)
209.1:
* Fixed Raft HP not being networked to Clients
* Fixed some Ladder physics-networking issues for smoother climbing
* Fixed a case where you could appear detached from your Dino when riding it
209.0:
* Pachy will now collide with each other, and their torpor inducement has been buffed about 20%
* You can now paint doors again
* Compass is now oriented properly when riding a Dino
* Rafts can't starve anymore
* AI Dinos won't try to harvest unharvestable resources anymore (i.e. too-large rocks etc)
* User Config values shouldn't get clobbered anymore
* Respawning at Beds on loaded Raft/Platforms will no longer result in spawning at origin
* Invisible dinos on Rafts/Platforms should be resolved
* Crash callstacks are now written to text file on disk for better reporting (you can grab them off your remote dedicated server's hard drive, etc)
* Bronto Rider Platform Driver position is now correct across save-games
* Fixed a case where Dinos couldn't harvest resources when attacking
* Fixed a Weapon Ammo issue
* Fixed Flyers attachment standing on Rafts/Platforms
* Eliminated the extra forward-walking on ground of Tamed Flyers after they land
* Fixed Rafts super-bobbing and flying off into space
* Fixed Rafts/Brontos getting stuck on their own structures, they can now always move properly.
* Added a MaxKillZ as a failsafe in case anyone gets stranded in-orbit (will still resolve any such cases individually)
* Fixed inability to Claim dinos that had transponders on them
* Made Ladders not prevent movement (allow collide-and-slide) if they're not attached to a moving platform (helps resolve some cases of stuck-on-ladders)
* Applying Painting Templates no longer can consume the durability non-paintbrush items ;) 
* Reduced Assault Rifle Per-Shot Durability cost by 50%
* Removed the "Buggy" (heh heh) Vehicle from the build for now until we resolve the stability of multiple asynchronous PhysX substeps

v208.3
* Fixed "Survival of the Fittest" Server crash
* Fixed inaccuracy on clients display of "Repair" cost (where it would show tooltip for a Structure as needing repair but it wouldn't actually need repair).

v208.1
* Fixed Submersible Rafts ;) 
* Fixed Rafts that would end up underground at 50,50 (this should also retroactively fix any which had that occur)
* Fixed Ladder funkyness underground
* Fixed being teleported by flyer carrying you onto a platform saddle
* Fixed platform-saddled structure spawn VFX erroneously playing when first coming into view on a client
* Fixed case where Pachy could send you flying verrrry high if knocked you unconscious
* Fixed Crop Plot Fertilizer to be properly consumed all the way to zero and destroyed.
* You no longer get booted from the driver seat of a Raft when there are structures near/on it.

v208.0
* Fixed some server crashes
* Fixed issue with wall signs & activated powered electronics not attaching to platform structures
* Fixed Brontos/Rafts getting pushed by structures built onto the them
* Fixed invisible character materials after equipping armor in singleplayer/local play
* Wild Dinos (i.e. Sharks etc) will no longer attack rafts
* Fixed a save-painting crash
* Fixed platform-attached climbing ladder funkyness
* Fixed Torch/Fire Lights not being attached correctly on moving platforms
* Rafts physics no longer get stuck underwater at low server fps
* Platform saddles can no longer be colorized when structures are already placed on them (for now).
* Fixed a client case where all saddle-platform structures could be detached depending on network payload order
* You can no longer spawn at platform-saddled beds/sleeping-bags that are "thru"/near enemy structures 
* Brontos can now properly climb ramps / base on structures again
* Rafts/Buggies (vehicles) no longer show "Feeding Trough" icon ;)

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